News & patch notes
- Patch notes
Update 0.9.4 — Storm Season
The biggest playtest update so far: tidal surges, heavier rain, pump failures and a rebalanced crew system.
- Devlog
Devlog 07: How water finds a way
A short video look at the water simulation, from the first jam prototype to the grid that runs every polder in the game.
- Devlog
Devlog 06: Night shifts
Storms do not wait for daylight. In 0.9.3 the night becomes its own phase, with its own rules.
- Patch notes
Playtest 0.9.2 patch notes
The first patch for the August playtest wave. Thank you for the 1,400 bug reports.
- Devlog
Devlog 05: Building dikes that feel heavy
A dike in Polderfall is not a wall you click into place. It is a long, slow, expensive pile of clay — and we wanted it to feel that way.
- Announcement
Announcing Polderfall
For three years we have been building a game about the oldest argument in the Netherlands: the one between land and water. Today it finally has a name.