News / Announcement
AnnouncementAnnouncing Polderfall
For three years we have been building a game about the oldest argument in the Netherlands: the one between land and water. Today it finally has a name.
Polderfall is a cooperative strategy game about keeping a low-lying region dry through one long, worsening storm season. You do not conquer anything. You raise dikes, run pump stations, move sand, organise volunteers and decide which fields you can afford to lose when the river and the sea arrive on the same night.
The idea started as a jam prototype in 2023 — a grid of water cells, a single dike and a timer. It was ugly and it flooded in forty seconds, but every playtester asked for “one more night”. Since then the team has grown to six people in Utrecht and the prototype has become a full simulation that runs the whole polder at once.
What we are making
- A height-field water simulation where seepage, rain and wind all matter
- Dike segments that saturate, slump and breach if you ignore them
- Crews with fatigue, shifts and a stubborn sense of local pride
- Two to four players in online co-op, or solo with an advisor council
- Six regions inspired by real Dutch landscapes, from peat meadows to river forelands
When can I play?
We are running closed playtests through the autumn. The playtest launcher downloads its content packs from this site; sign-ups open in waves and are announced here first. Early Access is planned for 2027.
Thank you for following along. We will post devlogs every few weeks — expect a lot of talk about water.