Polderfall
A cooperative strategy game about keeping a low-lying region dry through one long, worsening storm season.
Polderfall takes place in six fictional regions inspired by real Dutch landscapes — peat meadows, river forelands, reclaimed sea clay. Each region starts the season dry. Each night, the water tries again.
You do not fight anyone. You plan dikes and drainage, build and repair pump stations, schedule crews, and choose what to protect when there is not enough sand for everything. Lose a field and the water spreads into the next. Lose a village and the season gets a lot longer.
Features
- Full-map water simulation on a 2 × 2 m grid
- Layered dike construction with settling, saturation and breaches
- Day and night phases, crew shifts and fatigue
- Weather forecast with uncertainty: rain, wind, river discharge and tidal surges
- Online co-op for 2–4 players with drop-in, drop-out
- Solo campaign with an advisor council that argues with you
Platforms and release
Windows and Linux (Steam Deck verified is a goal, not a promise). Closed playtests run through autumn 2026; Early Access is planned for 2027. Store pages will go live together with the Early Access announcement.
System requirements (playtest)
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 10 64-bit / Ubuntu 22.04 | Windows 11 / Ubuntu 24.04 |
| Processor | 4 cores, 3.0 GHz | 6 cores, 3.6 GHz |
| Memory | 8 GB RAM | 16 GB RAM |
| Graphics | GTX 1060 6 GB / RX 580 | RTX 3060 / RX 6600 |
| Storage | 4 GB available | 4 GB SSD |
| Network | Broadband for co-op; launcher updates over HTTPS | |







