Polderfall
Raise the dikes. Run the pumps. Decide which fields you can afford to lose. A cooperative strategy game about one long storm season in the Dutch lowlands.
Storm Season is here
Tidal surges, rain that soaks your sandbag lines, and pump stations that can fail when you push them too hard. The biggest playtest update so far is live for everyone in the current wave.
Water that behaves
A height-field simulation runs the whole polder. Seepage, rain and wind all move real volume.
Dikes with a memory
Segments saturate, slump and breach. A rushed dike starts the night already damp.
Crews, not units
Shifts, fatigue and lantern patrols. Tired volunteers make mistakes at 3 a.m.
Two to four players
Online co-op with shared resources — or play solo with an advisor council.
Screenshots
Latest news
- Patch notes
Update 0.9.4 — Storm Season
The biggest playtest update so far: tidal surges, heavier rain, pump failures and a rebalanced crew system.
- Devlog
Devlog 07: How water finds a way
A short video look at the water simulation, from the first jam prototype to the grid that runs every polder in the game.







