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Devlog 07: How water finds a way

· Veenlicht Interactive

A short video look at the water simulation, from the first jam prototype to the grid that runs every polder in the game.

Devlog 07 — How water finds a way · 1:571080p MP4 (113.1 MB) · 720p (50.7 MB)

We get asked about the water more than anything else, so this devlog is a video. Sven walks through the height-field grid, how seepage is calculated between ticks, why pumps move actual volume, and what we learned from the many, many versions where everything flooded in forty seconds.

A short written summary for those who prefer text:

The full video is also available in 1080p for download on the media page.