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Veenlicht
Studio

Six people, one polder

Veenlicht Interactive is a small independent studio in Utrecht. We started in 2023 after a game jam prototype about water refused to leave our heads, and we have been working on Polderfall full-time since 2024.

We like games that respect your time and reward planning. We work four days a week, ship playtest builds every few weeks, and read every report that comes in.

The studio is self-funded with support from a regional games fund. We are not looking for investment, but we are always happy to talk to other studios, festivals and researchers who work on water and climate.

“Veenlicht” is the light over the peat meadows just before a storm. If you have seen it, you know.

Team

Maartje Kooistra

Creative director

Former level designer, grew up next to the Lek and still checks the water level every morning.

Sven de Ruijter

Technical lead

Builds the water simulation. Owns too many rubber boots.

Ilse Bakhuis

Art director

Responsible for the low-poly look and the colour of wet clay at dusk.

Tobias Verkerk

Gameplay programmer

Crews, shifts, fatigue and every tooltip you have ever complained about.

Joram Pieters

Audio

Records wind on dikes in November so you do not have to.

Femke van Ommen

Producer & community

Runs the playtests, reads every report and answers the contact form.

Work with us

We currently have 2 open positions. See careers →