Skip to content
Veenlicht

Studio / Careers

Technical artist — water & weather

Utrecht or remote within CET ±1 · 32–40 h

Water is our main character. You will work with the simulation team to turn depth, flow and saturation data into something readable and beautiful: shaders for wet clay and flooded fields, rain and wind VFX, and the tools our artists use to dress each region.

You probably

Practical

How to apply

Use the contact form, choose “Jobs”, and include a link to your CV and portfolio. Please tell us which of our games, or other games, you have opinions about.