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Senior gameplay programmer

Utrecht · hybrid (3 days in studio) · 32–40 h

You will own large parts of the crew and order systems: pathing on changing terrain, shift scheduling, and the way players give instructions under pressure. Our engine is a custom C++ core with gameplay code in C++ and a small amount of Lua for scripting events.

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How to apply

Use the contact form, choose “Jobs”, and include a link to your CV and portfolio. Please tell us which of our games, or other games, you have opinions about.