Senior gameplay programmer
You will own large parts of the crew and order systems: pathing on changing terrain, shift scheduling, and the way players give instructions under pressure. Our engine is a custom C++ core with gameplay code in C++ and a small amount of Lua for scripting events.
You probably
- have shipped at least one game, or have equivalent experience on a large simulation project
- are comfortable in modern C++ and like profiling more than guessing
- enjoy designing systems together with designers, not just implementing tickets
We offer
- A small, calm team and a realistic schedule
- Salary in line with the Dutch games industry, travel allowance, 26 vacation days
- Your own name in the credits, spelled correctly
How to apply
Use the contact form, choose “Jobs”, and include a link to your CV and portfolio. Please tell us which of our games, or other games, you have opinions about.